This event will end
July 10th, Midnight EST.Here you will find missions for the Labyrinth Event. You are only allowed to do the missions that correspond to your character's level. Higher leveled characters are able to do the lower level missions.

When you have finished a mission, please place it into the
Event Folder.
For Levels 1-10:The Labyrinth is far too dangerous for less experienced campers, so work on some training and support far away from the entrance!1-Nothing like some danger for inspiration. Get out in the arena and combat those straw dummies!
2-How about a challenge? Spar with some of your friends!
3-Fighting isn’t everything. Set up one of the automatons and see how many strikes you can dodge!
4-With the upswing in danger, the potential for injuries is high! Help out in the infirmary by making sure the cots are set up and the stretchers are ready to go.
5-The labyrinth is vast and mostly unknown. Do some research in the library and see what you can find out about Daedalus’ creation!
6-With the labyrinth back in existence, dangerous creatures now have a potential route into camp, help make sure the cabins are fortified against invaders.
7-With an increase in demand for weapons, the armory has fallen into chaos. Help bring some order back to the camp’s weapons cache.
8-Take a break from weapons training and work on your upper body strength by taking one of the canoes out on the lake!
9-Visit the armory and try your hand at an unfamiliar weapon out in the training ground! See if you can expand your versatility.
10-You might not be able to go into the labyrinth yet, but it’s a good idea to brush up on your archery skills in case something breaks through into camp. Go visit Pipa at the archery ranges for a lesson.
11-Who knows what might come out of the labyrinth! Look up some info on known monsters.
12-When danger threatens, defense is important. Find yourself some armor that suits you.
13-If you don’t have one already, find yourself a shield and get familiar with it.
14-Kaylie can’t contain her emotions and is acting rashly because of the recent
events. Calm her down and keep her occupied to make sure she doesn’t venture out into the Labyrinth on her own.
15-Trick has settled in the library to work on research, but he’s practicing his powers too. Go see him if you start to get tired and want an energy boost!
16-Theseus has assembled an impressive set of maps of the camp and the likely lines of attack from things emerging from the labyrinth. Go talk some strategy with a master so that you’re prepared for what might come!
17-Rhea has set up a table with cookies and other snacks for everyone. Go snag some or help her make some more if she’s run out!
18-Evander has been mapping out disaster areas on smaller copies of Theseus’ maps. Get one from him and follow the map to help defend one of the weakened areas!
19-It seems that Donnie has been acting very weird lately, he’s been pacing back and forth, talking to thin air, and even training for once. Something isn’t right….see if you can get him to relax before he goes too far.
20. Even if you're not going down there, you must know someone who is. How did you say goodbye and wish them luck?
For Levels 11-19:While entering the labyrinth is too dangerous even at your stage of training, it’s important to set up traps to keep anything that gets out from getting far if it emerges from the entrance of the Labyrinth beneath Zeus’ fist in the forest.1-The best defense is a good fence. Work on building a stable barrier against landbound monsters.
2-There are flying dangers out there as well. Stockpile javelins near the barriers in case some arrive.
3-Greek fire is a potent weapon: handle the jars with care but make sure there is a good supply on hand.
4-Being out in the forest is rather perilous even without the dangers from the
labyrinth. Familiarize yourself with the trees and pitfalls near Zeus’ fist.
5-Even more than walls and traps, we need guards. Take your turn keeping an eye on the entrance to the labyrinth.
6-Though the infirmary is good for serious injuries, a triage station out in the woods couldn’t hurt. Set up some cots and a tent to treat minor injuries among the camp’s defenders.
7-The last time an invasion force came out of the Labyrinth, there were some
large and deadly foes. Erect some catapults just in case.
8-Razor wire is a pretty effective barrier too, get some from the armory and add to the fortifications.
9-Set up some sharpened stakes against a charge.
10-The point of all of these defenses is to keep anything that emerges from getting anywhere near camp. Devise other traps to keep enemy monsters from making it very far.
11-Battles work best when they’re organized. Head over to the command tent and study up on tactics and formations.
12-Battle can be thirsty work. Help Rhea bring over some water bottles and juice boxes to keep the defenders hydrated.
13-Kai has set up a quicksand pit as a trap near the entrance. Find a way to mark the edge or risk falling in!
14-Praxis is putting together some more elaborate war machines and traps. Give her a hand or have her help you bring your own design for the camp’s defense to life!
For Levels 20-36:
Note: Members must sign up to select a task to be able to do the mission they chose and the general missions under this category.General Labyrinth Missions:
1. Before you head out to brave the Labyrinth, go introduce yourself to your respective guide.
2. Oh no! Your guide has caught the attention of a monster! Get them out of the way and save them before they're hurt!

Note: You can not make the monster the Minotaur.

3. One of your team members hit a trap! Be quick and help them out.
4. It's time to tuck in for the night after what seems like a day's worth of traveling. Go ahead and set up camp. Take turns to keep a lookout for monsters during the night's rest.